Work in progress

Lubbock Drive

A drivable Lubbock, Texas. Play the browser version now on any device, and see the higher-fidelity Unreal Engine version being built below.

Play in your browser Opens the browser version in Drive mode: GPS navigation to 93 places, live traffic and weather, pedestrians, and you can get out and walk. Works on phones.
A residential street in the game: houses set back behind lawns, parked cars, utility poles and autumn trees under a blue sky

How to play (browser version)

Drive

W A S D or the arrow keys. Shift for more speed. On a phone, use the on-screen stick.

Get out and walk

F gets in or out of the truck (the Get out button on a phone). V returns to the map.

Navigate

Search for a place at the top left and pick it: a route appears with turn-by-turn directions and a minimap. Tick Auto-drive to be driven there.

Look

Switch between Pixel, Real and Cinematic next to the Drive button.

The Unreal Engine version: the neighbourhood

The car on the avenue seen from behind
Behind the wheel. The car spawns in the right-hand lane and drives.
The residential street from above
140 houses, driveways, fences, poles and 329 trees.
A brick house with its lawn, driveway and a parked car
Houses, cars and trees are modelled for this project in Blender.
A pedestrian walking along the pavement
Pedestrians walk the pavements. These are placeholder figures; realistic people are being built.

The Unreal Engine version: the real district

The real-map district from above
About 1.3 by 2.2 km around UMC, Covenant and west Texas Tech, at true scale.
A large hospital building at street level
357 buildings on their real outlines. Heights are mostly estimates for now.
Driver's view on 4th Street
Real roads with lane markings and signalled junctions.

Where the Unreal version stands

Working today

  • Driving on both levels
  • Real-time lighting, sky and clouds
  • Sound: engine, tyres, horn, crashes
  • Impacts: props knocked over, parked cars shoved
  • Pedestrians who react when hit (no gore)

Being built

  • Realistic people
  • Live weather and real time of day
  • Traffic on the real road network
  • Building interiors
  • Better impact effects

Playing it

The Unreal version runs on a Mac from the project for now. Playing it in a browser needs Unreal's experimental browser export and a special engine build, which is not done yet. The browser version above is a separate, lighter build of the same city that plays today.

Related

The 100-Mile Ward

The browser atlas of Lubbock that this grew out of. The browser version of the game lives there: lubbock-100-mile-ward.pages.dev