A drivable Lubbock, Texas, built in Unreal Engine 5. Real roads and building outlines from open map data, real-time lighting, traffic, people and weather. These are screenshots from the game as it stands today.
The neighbourhood
Behind the wheel. The car spawns in the right-hand lane and drives.140 houses, driveways, fences, poles and 329 trees.Houses, cars and trees are modelled for this project in Blender.Pedestrians walk the pavements. These are placeholder figures; realistic people are being built.
The real district
About 1.3 by 2.2 km around UMC, Covenant and west Texas Tech, at true scale.357 buildings on their real outlines. Heights are mostly estimates for now.Real roads with lane markings and signalled junctions.
Where it stands
Working today
Driving on both levels
Real-time lighting, sky and clouds
Sound: engine, tyres, horn, crashes
Impacts: props knocked over, parked cars shoved
Pedestrians who react when hit (no gore)
Being built
Realistic people
Live weather and real time of day
Traffic on the real road network
Building interiors
Better impact effects
Playing it
The game runs on a Mac from the Unreal project. A version that plays in the browser is planned but not available yet: Unreal's browser export is experimental and needs a special engine build.
Related
The 100-Mile Ward
The browser atlas of Lubbock that this grew out of, with a drive mode that runs on any device: lubbock-100-mile-ward.pages.dev